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Obstacle Course
Your robot (wheeled, walking, or otherwise) needs to go down a narrow corridor, overcoming all obstacles in its path. Obstacles will start out small, such as pencils and matchbox cars, and become larger and more challenging, such as ramps and stairways made out of books. Some obstacles will be fixed in place, while others may move.
The winner will be the robot that gets the farthest in the least amount of time. (Going farther is worth more than going fast).
This event is inspired by the third part of the Walker Triathlon held at the Vancouver Robotics Club Games.
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